BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//FutureCite - ECPv6.17.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://futurecite.com
X-WR-CALDESC:Events for FutureCite
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Edmonton
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:20200308T090000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:20201101T080000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:20210314T090000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:20211107T080000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:20220313T090000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:20221106T080000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Edmonton:20210326T120000
DTEND;TZID=America/Edmonton:20210326T130000
DTSTAMP:20210316T235525Z
CREATED:20210316T235525Z
LAST-MODIFIED:20210316T235525Z
UID:15465-1616760000-1616763600@futurecite.com
SUMMARY:AMII AI Seminars: Two-player\, Zero-sum games
DESCRIPTION:Amii researcher at the University of Alberta Dustin Morrill presents “Hindsight Rationality and Efficient Deviation Types in Extensive-Form Games”. In this talk\, he suggests to field learning algorithms that ensure strong performance in hindsight relative to “deviations” (pre-defined behaviour modifications) in two-player\, zero-sum games. \nAbstract: A successful approach to playing two-player\, zero-sum games has been to deploy a static artifact resembling a Nash equilibrium\, which has led work in artificial intelligence to focus on computing such artifacts. This approach is less sound and has been less successful in multi-player\, general-sum games. We suggest instead to field learning algorithms that ensure strong performance in hindsight relative to “deviations”\, i.e.\, pre-defined behavior modifications. A society of such “hindsight rational” agents converges toward mediated equilibrium\, a traditional notion of equilibrium based on average correlated play rather than factored behavior\, in contrast to Nash equilibrium. We re-examine deviation types and mediated equilibria in extensive-form games to gain a more complete understanding and resolve past misconceptions. We introduce a new deviation type that has implicitly formed the basis for the counterfactual regret minimization (CFR) algorithm. We generalize CFR to the extensive-form regret minimization (EFR) algorithm that is hindsight rational for any given deviation type within a broad and natural class. This class contains powerful new deviation types that are efficient to use in games with moderate lengths. We present an empirical analysis of EFR’s performance with different deviation types in common benchmark games\, showing that stronger deviation types typically impart better performance\, even in two-player\, zero-sum games. \nPresenter Bio: Dustin is a Ph.D. candidate at the University of Alberta and the Alberta Machine Intelligence Institute (Amii) working with Professor Michael Bowling. He works on multi-agent learning and scaleable\, dependable learning algorithms. He is a coauthor of [DeepStack] and he created [Cepheus’s public match interface]. He completed a B.Sc. and M.Sc. in computing science at the University of Alberta where his M.Sc was also supervised by Michael Bowling. As an undergraduate\, he worked with the Computer Poker Research Group (CPRG) to create an [open-source web interface to play against poker bots] and to develop the 1st-place 3-player Kuhn poker entry in the 2014 Annual Computer Poker Competition (ACPC).
URL:https://futurecite.com/event/amii-ai-seminars-two-player-zero-sum-games/
LOCATION:Virtual Online
CATEGORIES:AI / ML / Data Science,Education,Entrepreneurs,Human Talent,Innovation,Learning,Research,Students,Technology,Webinar
END:VEVENT
END:VCALENDAR